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Window Tiling For The Win. A tiling window manager written in Rust



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Notice: Wtftw is compiled against Rust1.2.0+, so make sure to have a recent enough rustc.

To build it, just run

cargo build

On OSX, you might get a linker error when linking against X11 or Xinerama. For example:

ld: library not found for -lXinerama

You need to install XQuartz to get the X11 libraries, and make sure that they are found. Then just run

LIBRARY_PATH=/opt/X11/lib cargo build


If you want to have your own custom config, create one in ~/.wtftw/src/ You can find an example config in config/ in this repository.

For testing, install either Xnest or Xephyr on your system and run

Xephyr -screen 800x600 :1 &
DISPLAY=:1 ./target/release/wtftw &
DISPLAY=:1 thunar & (or whatever application you want to run)

or respectively

Xnest -geometry 800x600+0+0 :1 &
DISPLAY=:1 ./target/release/wtftw &
DISPLAY=:1 thunar &


Compile it normally with cargo build --release, and then either use it with your .xinitrc or your favorite display manager. If you want to configure it, take a look at the example config in config/.

After the first start, the config needs to be placed in ~/.wtftw/src/ Voila.


In a default setting, the commands are hardcoded, but can be changed in your own config.

Switch workspace


Open terminal


Additional layouts and other extensions

To keep wtftw as small and lean as possible, all layouts (except the standard one) have been moved to wtftw-contrib


Does it work with dual monitors?

Yes, yes it does. Just use xrandr and you're set. Wtftw will automatically detect the changed setup. It works with as many monitors as your xrandr and xinerama can handle.

What are the alternatives to xmobar?


What font and programs are you using on the screenshot?

The font is Envy Code R, and the programs are xmobar, vim, htop, screenfetch, weechat and ncmpcpp.

Why should I use wtftw than dwm or even awesome?

That is more of a personal choice. Wtftw is akin to xmonad. You can do almost anything you want with the config file. Extend it, change it at runtime, your only boundary is the rust language itself. Plus, using it would help a Rust project to detect bugs and improve it.


I will be making a tutorial series on how to write a window manager. A bit busy with my thesis at the moment, but the first part is here